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Hold The Gates

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Devlog

  • Devlog #4 - v0.9.4: Tuning and Polish
    May 01, 2026 by DragonSmashStudios
    New Enemy Abilities Most existing enemies got proper active abilities so each fight now plays out with its own threats and rhythm. Plant — Spore Burst. Every 4 attacks, poisons a random back-row ene... Continue reading
  • Devlog #3 - v0.9.3: Player Feedback
    April 29, 2026 by DragonSmashStudios
    One week of Reddit feedback rolled into one patch — balance fixes, a smoother first day, new map decoration with adjacency bonuses, and the Cursed Altar event. Bug Fixes Battle speed reset between s... Continue reading
  • Devlog #2 - v0.9.2: Progression Polish and UI Improvements
    April 25, 2026 by DragonSmashStudios
    Thank you to everyone who has played the demo so far! Getting these plays in the first 24-46 hours was a great surprise, and the feedback has been genuinely useful. This update addresses the main issu... Continue reading
  • Hold the Gates — browser demo is live! (v0.9.1)
    April 24, 2026 by DragonSmashStudios
    Hey everyone! The demo for Hold the Gates is live as of today, and I'm thrilled to finally have something to share. This is my first public release as a solo dev, built over the last four weeks in Pha... Continue reading
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